As a concept artist, the task involved contributing to the creation of the world’s most advanced mixed reality stage at Possible Productions. This groundbreaking project, broadcast live from Shanghai, showcased 83 matches rendered in real time at 32k resolution and 60 fps. Designed in Unreal Engine, these visually stunning stages set a new standard for mixed reality production.
This gallery showcases AR concepts for the Water Stage, the third of four environments, built in Unreal Engine for League of Legends Worlds 2020 by Possible Productions. Each stage of Worlds featured an opening sequence and immersive gameplay level to host the matches. Rendered in real time at 32k resolution and running at 60 fps, these stages delivered an unparalleled visual experience.